Jimmy Giliberti has been involved with Digital Media since the days of the original IBM PC. He was producer for the first games on the platform (Adventure, Decathlon, King's Quest and many others) while at IBM Boca Raton. He was an engineer and a manager for the rollout of multiple PC operating systems and has participated in the definition of OpenGL and DirectX. As an executive, he has lead teams that develop the tools of the trade in Digital Content Creation, most notably Autodesk 3DS Max , and has focused on the integration of 3d, compositing and editing systems. He was an early leader in Mobile Applications having co-founded FingerTwitch (a company that provided porting and testing services), which was later acquired by HandsOn Mobile. He is currently a consultant focused on iPhone development and the opportunity that platform brings to independent developers. Requests for his services can be made to the above email link.